TouchLocation¶
-
struct
TouchLocation
: System.ValueType, System.IEquatable<TouchLocation> -
readonly int
Id
-
readonly Vector2
Position
-
readonly float
Pressure
-
readonly TouchLocationState
State
-
Vector2
get_PressPosition
()
-
System.TimeSpan
get_PressTimestamp
()
-
System.TimeSpan
get_Timestamp
()
-
Vector2
get_Velocity
()
-
TouchLocation
AsMovedState
() Returns a copy of the touch with the state changed to moved.
Returns: The new touch location.
-
bool
UpdateState
(TouchLocation touchEvent) Updates the touch location using the new event.
Parameters: - touchEvent (Microsoft.Xna.Framework.Input.Touch.TouchLocation) – The next event for this touch location.
-
bool
Equals
(System.Object obj) Parameters: - obj (System.Object) –
-
bool
Equals
(TouchLocation other) Parameters: - other (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
-
int
GetHashCode
()
-
string
ToString
()
-
bool
TryGetPreviousLocation
(ref TouchLocation aPreviousLocation) Parameters: - (ref) aPreviousLocation (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
-
bool
op_Inequality
(TouchLocation value1, TouchLocation value2) Parameters: - value1 (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
- value2 (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
-
bool
op_Equality
(TouchLocation value1, TouchLocation value2) Parameters: - value1 (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
- value2 (Microsoft.Xna.Framework.Input.Touch.TouchLocation) –
-
void
AgeState
()
-
readonly int