RenderTargetUsageΒΆ
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enum
RenderTargetUsage
: System.Enum, System.IComparable, System.IFormattable, System.IConvertible Defines if the previous content in a render target is preserved when it set on the graphics device.
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RenderTargetUsage
DiscardContents
The render target content will not be preserved.
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RenderTargetUsage
PreserveContents
The render target content will be preserved even if it is slow or requires extra memory.
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RenderTargetUsage
PlatformContents
The render target content might be preserved if the platform can do so without a penalty in performance or memory usage.
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RenderTargetUsage