DrawableGameComponent

class DrawableGameComponent : GameComponent, IGameComponent, IUpdateable, System.IComparable<GameComponent>, System.IDisposable, IDrawable
readonly GraphicsDevice GraphicsDevice
int DrawOrder
bool Visible
public void add_DrawOrderChanged(System.EventHandler<EventArgs> value)
Parameters:
  • value (System.EventHandler<EventArgs>) –
public void remove_DrawOrderChanged(System.EventHandler<EventArgs> value)
Parameters:
  • value (System.EventHandler<EventArgs>) –
public void add_VisibleChanged(System.EventHandler<EventArgs> value)
Parameters:
  • value (System.EventHandler<EventArgs>) –
public void remove_VisibleChanged(System.EventHandler<EventArgs> value)
Parameters:
  • value (System.EventHandler<EventArgs>) –
public void Initialize()
public void Draw(GameTime gameTime)
Parameters:
  • gameTime (Microsoft.Xna.Framework.GameTime) –