DrawableGameComponent¶
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class
DrawableGameComponent
: GameComponent, IGameComponent, IUpdateable, System.IComparable<GameComponent>, System.IDisposable, IDrawable -
readonly GraphicsDevice
GraphicsDevice
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int
DrawOrder
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bool
Visible
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public void
add_DrawOrderChanged
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_DrawOrderChanged
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
add_VisibleChanged
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_VisibleChanged
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
Initialize
()
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public void
Draw
(GameTime gameTime) Parameters: - gameTime (Microsoft.Xna.Framework.GameTime) –
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readonly GraphicsDevice