GamePadTriggers

struct GamePadTriggers : System.ValueType

A struct that countains information on the left and the right trigger buttons.

readonly float Left

Gets the position of the left trigger.

Value:A value from 0.0f to 1.0f representing left trigger.
readonly float Right

Gets the position of the right trigger.

Value:A value from 0.0f to 1.0f representing right trigger.
bool op_Equality(GamePadTriggers left, GamePadTriggers right)

Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadTriggers are equal.

Parameters:
  • left (Microsoft.Xna.Framework.Input.GamePadTriggers) – The first object to compare.
  • right (Microsoft.Xna.Framework.Input.GamePadTriggers) – The second object to compare.
Returns:

true if and are equal; otherwise, false.

bool op_Inequality(GamePadTriggers left, GamePadTriggers right)

Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadTriggers are not equal.

Parameters:
  • left (Microsoft.Xna.Framework.Input.GamePadTriggers) – The first object to compare.
  • right (Microsoft.Xna.Framework.Input.GamePadTriggers) – The second object to compare.
Returns:

true if and are not equal; otherwise, false.

bool Equals(System.Object obj)

Returns a value indicating whether this instance is equal to a specified object.

Parameters:
  • obj (System.Object) – An object to compare to this instance.
Returns:

true if is a T:Microsoft.Xna.Framework.Input.GamePadTriggers and has the same value as this instance; otherwise, false.

int GetHashCode()

Serves as a hash function for a T:Microsoft.Xna.Framework.Input.GamePadTriggers object.

Returns:
A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a

hash table.

string ToString()

Returns a T:System.String that represents the current T:Microsoft.Xna.Framework.Input.GamePadTriggers.

Returns:A T:System.String that represents the current T:Microsoft.Xna.Framework.Input.GamePadTriggers.