GamePadThumbSticks

struct GamePadThumbSticks : System.ValueType

A struct that represents the current stick (thumbstick) states for the controller.

readonly Vector2 Left

Gets a value indicating the position of the left stick (thumbstick).

Value:A T:Microsoft.Xna.Framework.Vector2 indicating the current position of the left stick (thumbstick).
readonly Vector2 Right

Gets a value indicating the position of the right stick (thumbstick).

Value:A T:Microsoft.Xna.Framework.Vector2 indicating the current position of the right stick (thumbstick).
bool op_Equality(GamePadThumbSticks left, GamePadThumbSticks right)

Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadThumbSticks are equal.

Parameters:
  • left (Microsoft.Xna.Framework.Input.GamePadThumbSticks) – The first object to compare.
  • right (Microsoft.Xna.Framework.Input.GamePadThumbSticks) – The second object to compare.
Returns:

true if and are equal; otherwise, false.

bool op_Inequality(GamePadThumbSticks left, GamePadThumbSticks right)

Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadThumbSticks are not equal.

Parameters:
  • left (Microsoft.Xna.Framework.Input.GamePadThumbSticks) – The first object to compare.
  • right (Microsoft.Xna.Framework.Input.GamePadThumbSticks) – The second object to compare.
Returns:

true if and are not equal; otherwise, false.

bool Equals(System.Object obj)

Returns a value indicating whether this instance is equal to a specified object.

Parameters:
  • obj (System.Object) – An object to compare to this instance.
Returns:

true if is a T:Microsoft.Xna.Framework.Input.GamePadThumbSticks and has the same value as this instance; otherwise, false.

int GetHashCode()

Serves as a hash function for a T:Microsoft.Xna.Framework.Input.GamePadThumbSticks object.

Returns:
A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a

hash table.

string ToString()

Returns a T:System.String that represents the current T:Microsoft.Xna.Framework.Input.GamePadThumbSticks.

Returns:A T:System.String that represents the current T:Microsoft.Xna.Framework.Input.GamePadThumbSticks.