Ray¶
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struct
Ray
: System.ValueType, System.IEquatable<Ray> -
Vector3
Direction
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Vector3
Position
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bool
Equals
(System.Object obj) Parameters: - obj (System.Object) –
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bool
Equals
(Ray other) Parameters: - other (Microsoft.Xna.Framework.Ray) –
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int
GetHashCode
()
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System.Nullable<Single>
Intersects
(BoundingBox box) Parameters: - box (Microsoft.Xna.Framework.BoundingBox) –
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void
Intersects
(ref BoundingBox box, ref System.Nullable<Single> result) Parameters: - (ref) box (Microsoft.Xna.Framework.BoundingBox) –
- (ref) result (System.Nullable<Single>) –
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System.Nullable<Single>
Intersects
(BoundingSphere sphere) Parameters: - sphere (Microsoft.Xna.Framework.BoundingSphere) –
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System.Nullable<Single>
Intersects
(Plane plane) Parameters: - plane (Microsoft.Xna.Framework.Plane) –
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void
Intersects
(ref Plane plane, ref System.Nullable<Single> result) Parameters: - (ref) plane (Microsoft.Xna.Framework.Plane) –
- (ref) result (System.Nullable<Single>) –
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void
Intersects
(ref BoundingSphere sphere, ref System.Nullable<Single> result) Parameters: - (ref) sphere (Microsoft.Xna.Framework.BoundingSphere) –
- (ref) result (System.Nullable<Single>) –
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bool
op_Inequality
(Ray a, Ray b) Parameters: - a (Microsoft.Xna.Framework.Ray) –
- b (Microsoft.Xna.Framework.Ray) –
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bool
op_Equality
(Ray a, Ray b) Parameters: - a (Microsoft.Xna.Framework.Ray) –
- b (Microsoft.Xna.Framework.Ray) –
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string
get_DebugDisplayString
()
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string
ToString
()
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Vector3