RenderTargetCubeΒΆ
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class
RenderTargetCube
: TextureCube, System.IDisposable, Microsoft.Xna.Framework.Graphics.IRenderTarget Represents a texture cube that can be used as a render target.
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readonly DepthFormat
DepthStencilFormat
Gets the depth-stencil buffer format of this render target.
Value: The format of the depth-stencil buffer.
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readonly int
MultiSampleCount
Gets the number of multisample locations.
Value: The number of multisample locations.
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readonly RenderTargetUsage
RenderTargetUsage
Gets the usage mode of this render target.
Value: The usage mode of the render target.
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readonly bool
IsContentLost
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public void
add_ContentLost
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) β
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public void
remove_ContentLost
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) β
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public SharpDX.Direct3D11.RenderTargetView
GetRenderTargetView
(int arraySlice) Parameters: - arraySlice (int) β
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public SharpDX.Direct3D11.DepthStencilView
GetDepthStencilView
()
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readonly DepthFormat