RenderTarget3D

class RenderTarget3D : Texture3D, System.IDisposable, Microsoft.Xna.Framework.Graphics.IRenderTarget
readonly DepthFormat DepthStencilFormat
readonly int MultiSampleCount
readonly RenderTargetUsage RenderTargetUsage
readonly bool IsContentLost
public void add_ContentLost(System.EventHandler<EventArgs> value)
Parameters:
  • value (System.EventHandler<EventArgs>) –
public void remove_ContentLost(System.EventHandler<EventArgs> value)
Parameters:
  • value (System.EventHandler<EventArgs>) –