RenderTarget3D¶
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class
RenderTarget3D
: Texture3D, System.IDisposable, Microsoft.Xna.Framework.Graphics.IRenderTarget -
readonly DepthFormat
DepthStencilFormat
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readonly int
MultiSampleCount
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readonly RenderTargetUsage
RenderTargetUsage
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readonly bool
IsContentLost
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public void
add_ContentLost
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_ContentLost
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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readonly DepthFormat