BasicEffectΒΆ
-
class
BasicEffect
: Effect, System.IDisposable, IEffectMatrices, IEffectLights, IEffectFog Built-in effect that supports optional texturing, vertex coloring, fog, and lighting.
-
Matrix
World
Gets or sets the world matrix.
-
Matrix
View
Gets or sets the view matrix.
-
Matrix
Projection
Gets or sets the projection matrix.
-
Vector3
DiffuseColor
Gets or sets the material diffuse color (range 0 to 1).
-
Vector3
EmissiveColor
Gets or sets the material emissive color (range 0 to 1).
-
Vector3
SpecularColor
Gets or sets the material specular color (range 0 to 1).
-
float
SpecularPower
Gets or sets the material specular power.
-
float
Alpha
Gets or sets the material alpha.
-
bool
LightingEnabled
-
bool
PreferPerPixelLighting
Gets or sets the per-pixel lighting prefer flag.
-
Vector3
AmbientLightColor
-
readonly DirectionalLight
DirectionalLight0
-
readonly DirectionalLight
DirectionalLight1
-
readonly DirectionalLight
DirectionalLight2
-
bool
FogEnabled
-
float
FogStart
-
float
FogEnd
-
Vector3
FogColor
-
bool
TextureEnabled
Gets or sets whether texturing is enabled.
-
Texture2D
Texture
Gets or sets the current texture.
-
bool
VertexColorEnabled
Gets or sets whether vertex color is enabled.
-
public Effect
Clone
() Creates a clone of the current BasicEffect instance.
-
public void
EnableDefaultLighting
()
-
void
OnApply
() Lazily computes derived parameter values immediately before applying the effect.
-
Matrix