Blend

enum Blend : System.Enum, System.IComparable, System.IFormattable, System.IConvertible

Defines a blend mode.

Blend One

Each component of the color is multiplied by {1, 1, 1, 1}.

Blend Zero

Each component of the color is multiplied by {0, 0, 0, 0}.

Blend SourceColor

Each component of the color is multiplied by the source color. {Rs, Gs, Bs, As}, where Rs, Gs, Bs, As are color source values.

Blend InverseSourceColor
Each component of the color is multiplied by the inverse of the source color.
{1 − Rs, 1 − Gs, 1 − Bs, 1 − As}, where Rs, Gs, Bs, As are color source values.
Blend SourceAlpha

Each component of the color is multiplied by the alpha value of the source. {As, As, As, As}, where As is the source alpha value.

Blend InverseSourceAlpha

Each component of the color is multiplied by the inverse of the alpha value of the source. {1 − As, 1 − As, 1 − As, 1 − As}, where As is the source alpha value.

Blend DestinationColor

Each component color is multiplied by the destination color. {Rd, Gd, Bd, Ad}, where Rd, Gd, Bd, Ad are color destination values.

Blend InverseDestinationColor

Each component of the color is multiplied by the inversed destination color. {1 − Rd, 1 − Gd, 1 − Bd, 1 − Ad}, where Rd, Gd, Bd, Ad are color destination values.

Blend DestinationAlpha

Each component of the color is multiplied by the alpha value of the destination. {Ad, Ad, Ad, Ad}, where Ad is the destination alpha value.

Blend InverseDestinationAlpha

Each component of the color is multiplied by the inversed alpha value of the destination. {1 − Ad, 1 − Ad, 1 − Ad, 1 − Ad}, where Ad is the destination alpha value.

Blend BlendFactor

Each component of the color is multiplied by a constant in the P:Microsoft.Xna.Framework.Graphics.GraphicsDevice.BlendFactor.

Blend InverseBlendFactor

Each component of the color is multiplied by a inversed constant in the P:Microsoft.Xna.Framework.Graphics.GraphicsDevice.BlendFactor.

Blend SourceAlphaSaturation

Each component of the color is multiplied by either the alpha of the source color, or the inverse of the alpha of the source color, whichever is greater. {f, f, f, 1}, where f = min(As, 1 − As), where As is the source alpha value.