SurfaceFormatΒΆ
-
enum
SurfaceFormat
: System.Enum, System.IComparable, System.IFormattable, System.IConvertible Defines types of surface formats.
-
SurfaceFormat
Color
Unsigned 32-bit ARGB pixel format for store 8 bits per channel.
-
SurfaceFormat
Bgr565
Unsigned 16-bit BGR pixel format for store 5 bits for blue, 6 bits for green, and 5 bits for red.
-
SurfaceFormat
Bgra5551
Unsigned 16-bit BGRA pixel format where 5 bits reserved for each color and last bit is reserved for alpha.
-
SurfaceFormat
Bgra4444
Unsigned 16-bit BGRA pixel format for store 4 bits per channel.
-
SurfaceFormat
Dxt1
DXT1. Texture format with compression. Surface dimensions must be a multiple 4.
-
SurfaceFormat
Dxt3
DXT3. Texture format with compression. Surface dimensions must be a multiple 4.
-
SurfaceFormat
Dxt5
DXT5. Texture format with compression. Surface dimensions must be a multiple 4.
-
SurfaceFormat
NormalizedByte2
Signed 16-bit bump-map format for store 8 bits for u and v data.
-
SurfaceFormat
NormalizedByte4
Signed 16-bit bump-map format for store 8 bits per channel.
-
SurfaceFormat
Rgba1010102
Unsigned 32-bit RGBA pixel format for store 10 bits for each color and 2 bits for alpha.
-
SurfaceFormat
Rg32
Unsigned 32-bit RG pixel format using 16 bits per channel.
-
SurfaceFormat
Rgba64
Unsigned 64-bit RGBA pixel format using 16 bits per channel.
-
SurfaceFormat
Alpha8
Unsigned A 8-bit format for store 8 bits to alpha channel.
-
SurfaceFormat
Single
IEEE 32-bit R float format for store 32 bits to red channel.
-
SurfaceFormat
Vector2
IEEE 64-bit RG float format for store 32 bits per channel.
-
SurfaceFormat
Vector4
IEEE 128-bit RGBA float format for store 32 bits per channel.
-
SurfaceFormat
HalfSingle
Float 16-bit R format for store 16 bits to red channel.
-
SurfaceFormat
HalfVector2
Float 32-bit RG format for store 16 bits per channel.
-
SurfaceFormat
HalfVector4
Float 64-bit ARGB format for store 16 bits per channel.
-
SurfaceFormat
HdrBlendable
Float pixel format for high dynamic range data.
-
SurfaceFormat
Bgr32
For compatibility with WPF D3DImage.
-
SurfaceFormat
Bgra32
For compatibility with WPF D3DImage.
-
SurfaceFormat
ColorSRgb
Unsigned 32-bit RGBA sRGB pixel format that supports 8 bits per channel.
-
SurfaceFormat
Bgr32SRgb
Unsigned 32-bit sRGB pixel format that supports 8 bits per channel. 8 bits are unused.
-
SurfaceFormat
Bgra32SRgb
Unsigned 32-bit sRGB pixel format that supports 8 bits per channel.
-
SurfaceFormat
Dxt1SRgb
DXT1. sRGB texture format with compression. Surface dimensions must be a multiple of 4.
-
SurfaceFormat
Dxt3SRgb
DXT3. sRGB texture format with compression. Surface dimensions must be a multiple of 4.
-
SurfaceFormat
Dxt5SRgb
DXT5. sRGB texture format with compression. Surface dimensions must be a multiple of 4.
-
SurfaceFormat
RgbPvrtc2Bpp
PowerVR texture compression format (iOS and Android).
-
SurfaceFormat
RgbPvrtc4Bpp
PowerVR texture compression format (iOS and Android).
-
SurfaceFormat
RgbaPvrtc2Bpp
PowerVR texture compression format (iOS and Android).
-
SurfaceFormat
RgbaPvrtc4Bpp
PowerVR texture compression format (iOS and Android).
-
SurfaceFormat
RgbEtc1
Ericcson Texture Compression (Android)
-
SurfaceFormat
Dxt1a
DXT1 version where 1-bit alpha is used.
-
SurfaceFormat
RgbaAtcExplicitAlpha
ATC/ATITC compression (Android)
-
SurfaceFormat
RgbaAtcInterpolatedAlpha
ATC/ATITC compression (Android)
-
SurfaceFormat