TextureCollectionΒΆ

class TextureCollection : System.Object
Texture Item
void Clear()
void Dirty()

Marks all texture slots as dirty.

void SetTextures(GraphicsDevice device)
Parameters:
  • device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
void ClearTargets(GraphicsDevice device, Microsoft.Xna.Framework.Graphics.RenderTargetBinding[] targets)
Parameters:
  • device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
  • targets (Microsoft.Xna.Framework.Graphics.RenderTargetBinding[]) –