GamePadDeadZone

enum GamePadDeadZone : System.Enum, System.IComparable, System.IFormattable, System.IConvertible

Specifies a type of dead zone processing to apply to Xbox 360 Controller analog sticks when calling GetState.

GamePadDeadZone None

The values of each stick are not processed and are returned by GetState as “raw” values. This is best if you intend to implement your own dead zone processing.

GamePadDeadZone IndependentAxes

The X and Y positions of each stick are compared against the dead zone independently. This setting is the default when calling GetState.

GamePadDeadZone Circular

The combined X and Y position of each stick is compared to the dead zone. This provides better control than IndependentAxes when the stick is used as a two-dimensional control surface, such as when controlling a character’s view in a first-person game.