GamePadDeadZone¶
-
enum
GamePadDeadZone
: System.Enum, System.IComparable, System.IFormattable, System.IConvertible Specifies a type of dead zone processing to apply to Xbox 360 Controller analog sticks when calling GetState.
-
GamePadDeadZone
None
The values of each stick are not processed and are returned by GetState as “raw” values. This is best if you intend to implement your own dead zone processing.
-
GamePadDeadZone
IndependentAxes
The X and Y positions of each stick are compared against the dead zone independently. This setting is the default when calling GetState.
-
GamePadDeadZone
Circular
The combined X and Y position of each stick is compared to the dead zone. This provides better control than IndependentAxes when the stick is used as a two-dimensional control surface, such as when controlling a character’s view in a first-person game.
-
GamePadDeadZone