DepthStencilState¶
-
class
DepthStencilState
: GraphicsResource, System.IDisposable -
DepthStencilState
Default
-
DepthStencilState
DepthRead
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DepthStencilState
None
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bool
DepthBufferEnable
-
bool
DepthBufferWriteEnable
-
StencilOperation
CounterClockwiseStencilDepthBufferFail
-
StencilOperation
CounterClockwiseStencilFail
-
CompareFunction
CounterClockwiseStencilFunction
-
StencilOperation
CounterClockwiseStencilPass
-
CompareFunction
DepthBufferFunction
-
int
ReferenceStencil
-
StencilOperation
StencilDepthBufferFail
-
bool
StencilEnable
-
StencilOperation
StencilFail
-
CompareFunction
StencilFunction
-
int
StencilMask
-
StencilOperation
StencilPass
-
int
StencilWriteMask
-
bool
TwoSidedStencilMode
-
void
BindToGraphicsDevice
(GraphicsDevice device) Parameters: - device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
-
void
ThrowIfBound
()
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DepthStencilState
Clone
()
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void
GraphicsDeviceResetting
()
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void
PlatformApplyState
(GraphicsDevice device) Parameters: - device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
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DepthStencilState