MouseCursor¶
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class
MouseCursor
: System.Object, System.IDisposable Describes a mouse cursor.
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readonly MouseCursor
Arrow
Gets the default arrow cursor.
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readonly MouseCursor
IBeam
Gets the cursor that appears when the mouse is over text editing regions.
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readonly MouseCursor
Wait
Gets the waiting cursor that appears while the application/system is busy.
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readonly MouseCursor
Crosshair
Gets the crosshair (“+”) cursor.
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readonly MouseCursor
WaitArrow
Gets the cross between Arrow and Wait cursors.
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readonly MouseCursor
SizeNWSE
Gets the northwest/southeast (“”) cursor.
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readonly MouseCursor
SizeNESW
Gets the northeast/southwest (“/”) cursor.
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readonly MouseCursor
SizeWE
Gets the horizontal west/east (“-“) cursor.
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readonly MouseCursor
SizeNS
Gets the vertical north/south (“|”) cursor.
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readonly MouseCursor
SizeAll
Gets the size all cursor which points in all directions.
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readonly MouseCursor
No
Gets the cursor that points that something is invalid, usually a cross.
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readonly MouseCursor
Hand
Gets the hand cursor, usually used for web links.
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readonly System.IntPtr
Handle
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public MouseCursor
FromTexture2D
(Texture2D texture, int originx, int originy) Creates a mouse cursor from the specified texture.
Parameters: - texture (Microsoft.Xna.Framework.Graphics.Texture2D) – Texture to use as the cursor image.
- originx (int) – X cordinate of the image that will be used for mouse position.
- originy (int) – Y cordinate of the image that will be used for mouse position.
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public void
Dispose
()
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readonly MouseCursor