Texture¶
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class
Texture
: GraphicsResource, System.IDisposable -
readonly SurfaceFormat
Format
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readonly int
LevelCount
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int
get_SortingKey
()
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int
CalculateMipLevels
(int width, int height, int depth) Parameters: - width (int) –
- height (int) –
- depth (int) –
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void
GetSizeForLevel
(int width, int height, int level, ref int w, ref int h) Parameters: - width (int) –
- height (int) –
- level (int) –
- (ref) w (int) –
- (ref) h (int) –
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void
GetSizeForLevel
(int width, int height, int depth, int level, ref int w, ref int h, ref int d) Parameters: - width (int) –
- height (int) –
- depth (int) –
- level (int) –
- (ref) w (int) –
- (ref) h (int) –
- (ref) d (int) –
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int
GetPitch
(int width) Parameters: - width (int) –
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void
GraphicsDeviceResetting
()
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public System.IntPtr
GetSharedHandle
() Gets the handle to a shared resource.
Returns: The handle of the shared resource, or F:System.IntPtr.Zero if the texture was not created as a shared resource.
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abstract SharpDX.Direct3D11.Resource
CreateTexture
()
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SharpDX.Direct3D11.Resource
GetTexture
()
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SharpDX.Direct3D11.ShaderResourceView
GetShaderResourceView
()
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readonly SurfaceFormat