GamePadDPad

struct GamePadDPad : System.ValueType
readonly ButtonState Down

Gets a value indicating wethever down is pressed on the directional pad.

Value:F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the down button is pressed; otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
readonly ButtonState Left

Gets a value indicating wethever left is pressed on the directional pad.

Value:F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the left button is pressed; otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
readonly ButtonState Right

Gets a value indicating wethever right is pressed on the directional pad.

Value:F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the right button is pressed; otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
readonly ButtonState Up

Gets a value indicating wethever up is pressed on the directional pad.

Value:F:Microsoft.Xna.Framework.Input.ButtonState.Pressed if the up button is pressed; otherwise, F:Microsoft.Xna.Framework.Input.ButtonState.Released.
bool op_Equality(GamePadDPad left, GamePadDPad right)

Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadDPad are equal.

Parameters:
  • left (Microsoft.Xna.Framework.Input.GamePadDPad) – The first object to compare.
  • right (Microsoft.Xna.Framework.Input.GamePadDPad) – The second object to compare.
Returns:

true if and are equal; otherwise, false.

bool op_Inequality(GamePadDPad left, GamePadDPad right)

Determines whether two specified instances of T:Microsoft.Xna.Framework.Input.GamePadDPad are not equal.

Parameters:
  • left (Microsoft.Xna.Framework.Input.GamePadDPad) – The first object to compare.
  • right (Microsoft.Xna.Framework.Input.GamePadDPad) – The second object to compare.
Returns:

true if and are not equal; otherwise, false.

bool Equals(System.Object obj)

Returns a value indicating whether this instance is equal to a specified object.

Parameters:
  • obj (System.Object) – An object to compare to this instance.
Returns:

true if is a T:Microsoft.Xna.Framework.Input.GamePadDPad and has the same value as this instance; otherwise, false.

int GetHashCode()

Serves as a hash function for a T:Microsoft.Xna.Framework.Input.GamePadDPad object.

Returns:
A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a

hash table.

string ToString()

Returns a T:System.String that represents the current T:Microsoft.Xna.Framework.Input.GamePadDPad in a format of 0000 where each number represents a boolean value of each respecting object property: Left, Up, Right, Down.

Returns:A T:System.String that represents the current T:Microsoft.Xna.Framework.Input.GamePadDPad.