DualTextureEffectΒΆ
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class
DualTextureEffect
: Effect, System.IDisposable, IEffectMatrices, IEffectFog Built-in effect that supports two-layer multitexturing.
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Matrix
World
Gets or sets the world matrix.
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Matrix
View
Gets or sets the view matrix.
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Matrix
Projection
Gets or sets the projection matrix.
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Vector3
DiffuseColor
Gets or sets the material diffuse color (range 0 to 1).
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float
Alpha
Gets or sets the material alpha.
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bool
FogEnabled
Gets or sets the fog enable flag.
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float
FogStart
Gets or sets the fog start distance.
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float
FogEnd
Gets or sets the fog end distance.
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Vector3
FogColor
Gets or sets the fog color.
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Texture2D
Texture
Gets or sets the current base texture.
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Texture2D
Texture2
Gets or sets the current overlay texture.
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bool
VertexColorEnabled
Gets or sets whether vertex color is enabled.
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public Effect
Clone
() Creates a clone of the current DualTextureEffect instance.
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void
OnApply
() Lazily computes derived parameter values immediately before applying the effect.
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Matrix