SamplerState¶
-
class
SamplerState
: GraphicsResource, System.IDisposable -
SamplerState
AnisotropicClamp
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SamplerState
AnisotropicWrap
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SamplerState
LinearClamp
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SamplerState
LinearWrap
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SamplerState
PointClamp
-
SamplerState
PointWrap
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TextureAddressMode
AddressU
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TextureAddressMode
AddressV
-
TextureAddressMode
AddressW
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Color
BorderColor
-
TextureFilter
Filter
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int
MaxAnisotropy
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int
MaxMipLevel
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float
MipMapLevelOfDetailBias
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CompareFunction
ComparisonFunction
When using comparison sampling, also set P:Microsoft.Xna.Framework.Graphics.SamplerState.FilterMode to F:Microsoft.Xna.Framework.Graphics.TextureFilterMode.Comparison.
-
TextureFilterMode
FilterMode
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void
BindToGraphicsDevice
(GraphicsDevice device) Parameters: - device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
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void
ThrowIfBound
()
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SamplerState
Clone
()
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void
GraphicsDeviceResetting
()
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SharpDX.Direct3D11.SamplerState
GetState
(GraphicsDevice device) Parameters: - device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
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SamplerState