SamplerState

class SamplerState : GraphicsResource, System.IDisposable
SamplerState AnisotropicClamp
SamplerState AnisotropicWrap
SamplerState LinearClamp
SamplerState LinearWrap
SamplerState PointClamp
SamplerState PointWrap
TextureAddressMode AddressU
TextureAddressMode AddressV
TextureAddressMode AddressW
Color BorderColor
TextureFilter Filter
int MaxAnisotropy
int MaxMipLevel
float MipMapLevelOfDetailBias
CompareFunction ComparisonFunction

When using comparison sampling, also set P:Microsoft.Xna.Framework.Graphics.SamplerState.FilterMode to F:Microsoft.Xna.Framework.Graphics.TextureFilterMode.Comparison.

TextureFilterMode FilterMode
void BindToGraphicsDevice(GraphicsDevice device)
Parameters:
  • device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
void ThrowIfBound()
SamplerState Clone()
void GraphicsDeviceResetting()
SharpDX.Direct3D11.SamplerState GetState(GraphicsDevice device)
Parameters:
  • device (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –