GameComponent¶
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class
GameComponent
: System.Object, IGameComponent, IUpdateable, System.IComparable<GameComponent>, System.IDisposable -
readonly Game
Game
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bool
Enabled
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int
UpdateOrder
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public void
add_EnabledChanged
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_EnabledChanged
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
add_UpdateOrderChanged
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_UpdateOrderChanged
(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
Initialize
()
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public void
Update
(GameTime gameTime) Parameters: - gameTime (Microsoft.Xna.Framework.GameTime) –
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public void
Dispose
() Shuts down the component.
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public int
CompareTo
(GameComponent other) Parameters: - other (Microsoft.Xna.Framework.GameComponent) –
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readonly Game