GameComponent

class GameComponent : System.Object, IGameComponent, IUpdateable, System.IComparable<GameComponent>, System.IDisposable
readonly Game Game
bool Enabled
int UpdateOrder
public void add_EnabledChanged(System.EventHandler<EventArgs> value)
Parameters:
  • value (System.EventHandler<EventArgs>) –
public void remove_EnabledChanged(System.EventHandler<EventArgs> value)
Parameters:
  • value (System.EventHandler<EventArgs>) –
public void add_UpdateOrderChanged(System.EventHandler<EventArgs> value)
Parameters:
  • value (System.EventHandler<EventArgs>) –
public void remove_UpdateOrderChanged(System.EventHandler<EventArgs> value)
Parameters:
  • value (System.EventHandler<EventArgs>) –
public void Initialize()
public void Update(GameTime gameTime)
Parameters:
  • gameTime (Microsoft.Xna.Framework.GameTime) –
public void Dispose()

Shuts down the component.

public int CompareTo(GameComponent other)
Parameters:
  • other (Microsoft.Xna.Framework.GameComponent) –