GraphicsΒΆ
In order to facilitate rendering to the screen, Protogame makes use of a render pipeline, in which multiple render passes are chained together to produce the final result.
- Render pipeline overview
- Adding fixed render passes
- Adding transient render passes
- API Documentation
- I2DBatchedLoadingScreenRenderPass
- I2DBatchedRenderPass
- I2DDirectRenderPass
- I3DBatchedRenderPass
- I3DDeferredRenderPass
- I3DForwardRenderPass
- I3DRenderPass
- IBlurPostProcessingRenderPass
- ICanvasRenderPass
- ICaptureCopyPostProcessingRenderPass
- ICaptureInlinePostProcessingRenderPass
- ICustomPostProcessingRenderPass
- IGraphicsBlit
- IGraphicsFactory
- IInterlacedBatchingDepthProvider
- IInvertPostProcessingRenderPass
- IRenderPass
- IRenderPipeline
- IRenderTargetBackBufferUtilities