Networking: MultiplayerΒΆ
The networking module provides classes for building multiplayer games.
- BooleanTimeMachine
- DoubleTimeMachine
- FlowControlChangedEventArgs
- FlowControlChangedEventHandler
- Fragment
- FragmentStatus
- INetworkEventContext
- InputPrediction
- Int16TimeMachine
- Int32TimeMachine
- InterpolatedTimeMachine<T>
- MxClient
- MxClientEventArgs
- MxClientEventHandler
- MxDisconnectEventArgs
- MxDisconnectEventHandler
- MxDispatcher
- MxMessage
- MxMessageEventArgs
- MxMessageEventHandler
- MxMessageReceiveEventArgs
- MxMessageReceiveEventHandler
- MxMessageSerializer
- MxPayload
- MxReliability
- MxReliabilityReceiveState
- MxReliabilitySendState
- MxReliabilityTransmitEventArgs
- MxReliabilityTransmitEventHandler
- MxUtility
- SingleTimeMachine
- StringTimeMachine
- TimeMachine<T>
- TransformTimeMachine
- Vector3TimeMachine