GameComponentCollection

class GameComponentCollection : System.Collections.ObjectModel.Collection<IGameComponent>, System.Collections.Generic.IList<IGameComponent>, System.Collections.Generic.ICollection<IGameComponent>, System.Collections.Generic.IEnumerable<IGameComponent>, System.Collections.IEnumerable, System.Collections.IList, System.Collections.ICollection, System.Collections.Generic.IReadOnlyList<IGameComponent>, System.Collections.Generic.IReadOnlyCollection<IGameComponent>
public void add_ComponentAdded(System.EventHandler<GameComponentCollectionEventArgs> value)
Parameters:
  • value (System.EventHandler<GameComponentCollectionEventArgs>) –
public void remove_ComponentAdded(System.EventHandler<GameComponentCollectionEventArgs> value)
Parameters:
  • value (System.EventHandler<GameComponentCollectionEventArgs>) –
public void add_ComponentRemoved(System.EventHandler<GameComponentCollectionEventArgs> value)
Parameters:
  • value (System.EventHandler<GameComponentCollectionEventArgs>) –
public void remove_ComponentRemoved(System.EventHandler<GameComponentCollectionEventArgs> value)
Parameters:
  • value (System.EventHandler<GameComponentCollectionEventArgs>) –