GameComponentCollection¶
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class
GameComponentCollection
: System.Collections.ObjectModel.Collection<IGameComponent>, System.Collections.Generic.IList<IGameComponent>, System.Collections.Generic.ICollection<IGameComponent>, System.Collections.Generic.IEnumerable<IGameComponent>, System.Collections.IEnumerable, System.Collections.IList, System.Collections.ICollection, System.Collections.Generic.IReadOnlyList<IGameComponent>, System.Collections.Generic.IReadOnlyCollection<IGameComponent> -
public void
add_ComponentAdded
(System.EventHandler<GameComponentCollectionEventArgs> value) Parameters: - value (System.EventHandler<GameComponentCollectionEventArgs>) –
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public void
remove_ComponentAdded
(System.EventHandler<GameComponentCollectionEventArgs> value) Parameters: - value (System.EventHandler<GameComponentCollectionEventArgs>) –
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public void
add_ComponentRemoved
(System.EventHandler<GameComponentCollectionEventArgs> value) Parameters: - value (System.EventHandler<GameComponentCollectionEventArgs>) –
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public void
remove_ComponentRemoved
(System.EventHandler<GameComponentCollectionEventArgs> value) Parameters: - value (System.EventHandler<GameComponentCollectionEventArgs>) –
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public void