SoundEffectProcessor¶
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class
SoundEffectProcessor
: Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor<AudioContent, SoundEffectContent>, IContentProcessor A sound effect processor that processes an intermediate AudioContent type. This type encapsulates the source audio content, producing a SoundEffect type that can be used in the game.
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ConversionQuality
Quality
Gets or sets the target format quality of the audio content.
Value: The ConversionQuality of this audio data.
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public SoundEffectContent
Process
(AudioContent input, ContentProcessorContext context) Builds the content for the source audio.
Parameters: - input (Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent) – The audio content to build.
- context (Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext) – Context for the specified processor.
Returns: The built audio.
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ConversionQuality