PipelineBuildEvent¶
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class
PipelineBuildEvent
: System.Object -
string
Extension
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string
SourceFile
Absolute path to the source file.
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System.DateTime
SourceTime
The date/time stamp of the source file.
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string
DestFile
Absolute path to the output file.
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System.DateTime
DestTime
The date/time stamp of the destination file.
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string
Importer
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System.DateTime
ImporterTime
The date/time stamp of the DLL containing the importer.
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string
Processor
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System.DateTime
ProcessorTime
The date/time stamp of the DLL containing the processor.
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OpaqueDataDictionary
Parameters
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System.Collections.Generic.List<Pair>
ParametersXml
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System.Collections.Generic.List<String>
Dependencies
Gets or sets the dependencies.
Value: The dependencies.
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System.Collections.Generic.List<String>
BuildAsset
Gets or sets the additional (nested) assets.
Value: The additional (nested) assets.
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System.Collections.Generic.List<String>
BuildOutput
Gets or sets the related output files.
Value: The related output files.
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public PipelineBuildEvent
Load
(string filePath) Parameters: - filePath (string) –
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public void
Save
(string filePath) Parameters: - filePath (string) –
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public bool
NeedsRebuild
(PipelineManager manager, PipelineBuildEvent cachedEvent) Parameters: - manager (MonoGame.Framework.Content.Pipeline.Builder.PipelineManager) –
- cachedEvent (MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent) –
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bool
AreParametersEqual
(OpaqueDataDictionary parameters0, OpaqueDataDictionary parameters1, OpaqueDataDictionary defaultValues) Parameters: - parameters0 (Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary) –
- parameters1 (Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary) –
- defaultValues (Microsoft.Xna.Framework.Content.Pipeline.OpaqueDataDictionary) –
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string