class RenderTargetCube : TextureCube, System.IDisposable, Microsoft.Xna.Framework.Graphics.IRenderTarget

Represents a texture cube that can be used as a render target.

readonly DepthFormat DepthStencilFormat

Gets the depth-stencil buffer format of this render target.

Value:The format of the depth-stencil buffer.
readonly int MultiSampleCount

Gets the number of multisample locations.

Value:The number of multisample locations.
readonly RenderTargetUsage RenderTargetUsage

Gets the usage mode of this render target.

Value:The usage mode of the render target.
readonly bool IsContentLost
public void add_ContentLost(System.EventHandler<EventArgs> value)
  • value (System.EventHandler<EventArgs>) –
public void remove_ContentLost(System.EventHandler<EventArgs> value)
  • value (System.EventHandler<EventArgs>) –
public SharpDX.Direct3D11.RenderTargetView GetRenderTargetView(int arraySlice)
  • arraySlice (int) –
public SharpDX.Direct3D11.DepthStencilView GetDepthStencilView()