GamePadCapabilities¶
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struct
GamePadCapabilities: System.ValueType A stuct that represents the controller capabilities.
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readonly bool
IsConnected Gets a value indicating if the controller is connected.
Value: true if it is connected; otherwise, false.
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readonly string
DisplayName Gets the gamepad display name.
This property is not available in XNA.
Value: String representing the display name of the gamepad.
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readonly string
Identifier Gets the unique identifier of the gamepad.
This property is not available in XNA.
Value: String representing the unique identifier of the gamepad.
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readonly bool
HasAButton Gets a value indicating whether the controller has the button A.
Value: true if it has the button A; otherwise, false.
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readonly bool
HasBackButton Gets a value indicating whether the controller has the button Back.
Value: true if it has the button Back; otherwise, false.
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readonly bool
HasBButton Gets a value indicating whether the controller has the button B.
Value: true if it has the button B; otherwise, false.
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readonly bool
HasDPadDownButton Gets a value indicating whether the controller has the directional pad down button.
Value: true if it has the directional pad down button; otherwise, false.
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readonly bool
HasDPadLeftButton Gets a value indicating whether the controller has the directional pad left button.
Value: true if it has the directional pad left button; otherwise, false.
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readonly bool
HasDPadRightButton Gets a value indicating whether the controller has the directional pad right button.
Value: true if it has the directional pad right button; otherwise, false.
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readonly bool
HasDPadUpButton Gets a value indicating whether the controller has the directional pad up button.
Value: true if it has the directional pad up button; otherwise, false.
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readonly bool
HasLeftShoulderButton Gets a value indicating whether the controller has the left shoulder button.
Value: true if it has the left shoulder button; otherwise, false.
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readonly bool
HasLeftStickButton Gets a value indicating whether the controller has the left stick button.
Value: true if it has the left stick button; otherwise, false.
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readonly bool
HasRightShoulderButton Gets a value indicating whether the controller has the right shoulder button.
Value: true if it has the right shoulder button; otherwise, false.
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readonly bool
HasRightStickButton Gets a value indicating whether the controller has the right stick button.
Value: true if it has the right stick button; otherwise, false.
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readonly bool
HasStartButton Gets a value indicating whether the controller has the button Start.
Value: true if it has the button Start; otherwise, false.
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readonly bool
HasXButton Gets a value indicating whether the controller has the button X.
Value: true if it has the button X; otherwise, false.
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readonly bool
HasYButton Gets a value indicating whether the controller has the button Y.
Value: true if it has the button Y; otherwise, false.
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readonly bool
HasBigButton Gets a value indicating whether the controller has the guide button.
Value: true if it has the guide button; otherwise, false.
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readonly bool
HasLeftXThumbStick Gets a value indicating whether the controller has X axis for the left stick (thumbstick) button.
Value: true if it has X axis for the left stick (thumbstick) button; otherwise, false.
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readonly bool
HasLeftYThumbStick Gets a value indicating whether the controller has Y axis for the left stick (thumbstick) button.
Value: true if it has Y axis for the left stick (thumbstick) button; otherwise, false.
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readonly bool
HasRightXThumbStick Gets a value indicating whether the controller has X axis for the right stick (thumbstick) button.
Value: true if it has X axis for the right stick (thumbstick) button; otherwise, false.
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readonly bool
HasRightYThumbStick Gets a value indicating whether the controller has Y axis for the right stick (thumbstick) button.
Value: true if it has Y axis for the right stick (thumbstick) button; otherwise, false.
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readonly bool
HasLeftTrigger Gets a value indicating whether the controller has the left trigger button.
Value: true if it has the left trigger button; otherwise, false.
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readonly bool
HasRightTrigger Gets a value indicating whether the controller has the right trigger button.
Value: true if it has the right trigger button; otherwise, false.
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readonly bool
HasLeftVibrationMotor Gets a value indicating whether the controller has the left vibration motor.
Value: true if it has the left vibration motor; otherwise, false.
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readonly bool
HasRightVibrationMotor Gets a value indicating whether the controller has the right vibration motor.
Value: true if it has the right vibration motor; otherwise, false.
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readonly bool
HasVoiceSupport Gets a value indicating whether the controller has a microphone.
Value: true if it has a microphone; otherwise, false.
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readonly GamePadType
GamePadType Gets the type of the controller.
Value: A P:Microsoft.Xna.Framework.Input.GamePadCapabilities.GamePadType representing the controller type..
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void
set_IsConnected(bool value) Parameters: - value (bool) –
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void
set_DisplayName(string value) Parameters: - value (string) –
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void
set_Identifier(string value) Parameters: - value (string) –
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void
set_HasAButton(bool value) Parameters: - value (bool) –
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void
set_HasBackButton(bool value) Parameters: - value (bool) –
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void
set_HasBButton(bool value) Parameters: - value (bool) –
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void
set_HasDPadDownButton(bool value) Parameters: - value (bool) –
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void
set_HasDPadLeftButton(bool value) Parameters: - value (bool) –
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void
set_HasDPadRightButton(bool value) Parameters: - value (bool) –
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void
set_HasDPadUpButton(bool value) Parameters: - value (bool) –
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void
set_HasLeftShoulderButton(bool value) Parameters: - value (bool) –
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void
set_HasLeftStickButton(bool value) Parameters: - value (bool) –
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void
set_HasRightShoulderButton(bool value) Parameters: - value (bool) –
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void
set_HasRightStickButton(bool value) Parameters: - value (bool) –
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void
set_HasStartButton(bool value) Parameters: - value (bool) –
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void
set_HasXButton(bool value) Parameters: - value (bool) –
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void
set_HasYButton(bool value) Parameters: - value (bool) –
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void
set_HasBigButton(bool value) Parameters: - value (bool) –
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void
set_HasLeftXThumbStick(bool value) Parameters: - value (bool) –
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void
set_HasLeftYThumbStick(bool value) Parameters: - value (bool) –
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void
set_HasRightXThumbStick(bool value) Parameters: - value (bool) –
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void
set_HasRightYThumbStick(bool value) Parameters: - value (bool) –
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void
set_HasLeftTrigger(bool value) Parameters: - value (bool) –
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void
set_HasRightTrigger(bool value) Parameters: - value (bool) –
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void
set_HasLeftVibrationMotor(bool value) Parameters: - value (bool) –
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void
set_HasRightVibrationMotor(bool value) Parameters: - value (bool) –
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void
set_HasVoiceSupport(bool value) Parameters: - value (bool) –
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void
set_GamePadType(GamePadType value) Parameters: - value (Microsoft.Xna.Framework.Input.GamePadType) –
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bool
op_Equality(GamePadCapabilities left, GamePadCapabilities right) Determines whether a specified instance of T:Microsoft.Xna.Framework.Input.GamePadCapabilities is equal to another specified T:Microsoft.Xna.Framework.Input.GamePadCapabilities.
Parameters: - left (Microsoft.Xna.Framework.Input.GamePadCapabilities) – The first T:Microsoft.Xna.Framework.Input.GamePadCapabilities to compare.
- right (Microsoft.Xna.Framework.Input.GamePadCapabilities) – The second T:Microsoft.Xna.Framework.Input.GamePadCapabilities to compare.
Returns: true if left and right are equal; otherwise, false.
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bool
op_Inequality(GamePadCapabilities left, GamePadCapabilities right) Determines whether a specified instance of T:Microsoft.Xna.Framework.Input.GamePadCapabilities is not equal to another specified T:Microsoft.Xna.Framework.Input.GamePadCapabilities.
Parameters: - left (Microsoft.Xna.Framework.Input.GamePadCapabilities) – The first T:Microsoft.Xna.Framework.Input.GamePadCapabilities to compare.
- right (Microsoft.Xna.Framework.Input.GamePadCapabilities) – The second T:Microsoft.Xna.Framework.Input.GamePadCapabilities to compare.
Returns: true if left and right are not equal; otherwise, false.
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bool
Equals(System.Object obj) Determines whether the specified T:System.Object is equal to the current T:Microsoft.Xna.Framework.Input.GamePadCapabilities.
Parameters: - obj (System.Object) – The T:System.Object to compare with the current T:Microsoft.Xna.Framework.Input.GamePadCapabilities.
Returns: - true if the specified T:System.Object is equal to the current
T:Microsoft.Xna.Framework.Input.GamePadCapabilities; otherwise, false.
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int
GetHashCode() Serves as a hash function for a T:Microsoft.Xna.Framework.Input.GamePadCapabilities object.
Returns: - A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
hash table.
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string
ToString() Returns a T:System.String that represents the current T:Microsoft.Xna.Framework.Input.GamePadCapabilities.
Returns: A T:System.String that represents the current T:Microsoft.Xna.Framework.Input.GamePadCapabilities.
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readonly bool