RenderTarget2D¶
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class
RenderTarget2D: Texture2D, System.IDisposable, Microsoft.Xna.Framework.Graphics.IRenderTarget -
readonly DepthFormat
DepthStencilFormat
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readonly int
MultiSampleCount
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readonly RenderTargetUsage
RenderTargetUsage
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readonly bool
IsContentLost
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public void
add_ContentLost(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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public void
remove_ContentLost(System.EventHandler<EventArgs> value) Parameters: - value (System.EventHandler<EventArgs>) –
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void
GraphicsDeviceResetting()
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public RenderTarget2D
FromSharedResourceHandle(GraphicsDevice graphicsDevice, System.IntPtr sharedResourceHandle) Parameters: - graphicsDevice (Microsoft.Xna.Framework.Graphics.GraphicsDevice) –
- sharedResourceHandle (System.IntPtr) –
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public bool
AcquireLock(long key, int msTimeout) Parameters: - key (long) –
- msTimeout (int) –
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public void
ReleaseLock(long key) Parameters: - key (long) –
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SharpDX.DXGI.SampleDescription
CreateSampleDescription()
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void
ResolveSubresource()
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SharpDX.Direct3D11.Resource
CreateTexture()
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SharpDX.Direct3D11.Texture2DDescription
GetTexture2DDescription()
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readonly DepthFormat