RenderPipelineWorldManager¶
Warning
This documentation is for an internal class. This class is not intended to be used by developers, and is used internally within the engine to provide functionality.
Information documented here may not be up to date.
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class
RenderPipelineWorldManager
: System.Object, IWorldManager An implementation of T:Protogame.IWorldManager which uses the new rendering pipeline in Protogame. You should use this as the world manager for all new games going forward, or make your game inherit from T:Protogame.CoreGame`1, which will default to this world manager.
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readonly IRenderPipeline
RenderPipeline
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public void
Render<T>
(Protogame.T game) Type Parameters: - T –
Parameters: - game (Protogame.T) –
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public void
Update<T>
(Protogame.T game) Type Parameters: - T –
Parameters: - game (Protogame.T) –
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readonly IRenderPipeline