RenderPipelineWorldManager

Warning

This documentation is for an internal class. This class is not intended to be used by developers, and is used internally within the engine to provide functionality.

Information documented here may not be up to date.

class RenderPipelineWorldManager : System.Object, IWorldManager

An implementation of T:Protogame.IWorldManager which uses the new rendering pipeline in Protogame. You should use this as the world manager for all new games going forward, or make your game inherit from T:Protogame.CoreGame`1, which will default to this world manager.

readonly IRenderPipeline RenderPipeline
public void Render<T>(Protogame.T game)
Type Parameters:
 
  • T
Parameters:
  • game (Protogame.T) –
public void Update<T>(Protogame.T game)
Type Parameters:
 
  • T
Parameters:
  • game (Protogame.T) –