IWorldManager¶
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interface
IWorldManager
The WorldManager interface.
A world manager handles the main game loop; that is, is the top most object responsible for rendering and updating the game. Within a world manager, you will call Render and Update on the current world, usually after setting up the appropriate rendering contexts.
There is a default world manager implementation bound when loading the T:Protogame.ProtogameCoreModule. You can rebind this interface to perform advanced rendering or update logic.
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void
Render<T>
(Protogame.T game) Type Parameters: - T –
Parameters: - game (Protogame.T) –
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void
Update<T>
(Protogame.T game) Type Parameters: - T –
Parameters: - game (Protogame.T) –
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void