DefaultAudioUtilitiesΒΆ

Warning

This documentation is for an implementation of a service. This class is not meant to be used directly; instead use the IAudioUtilities service via dependency injection to access this functionality.

Information documented here may not be up to date.

class DefaultAudioUtilities : System.Object, IAudioUtilities

The default implementation of T:Protogame.IAudioUtilities.

public IAudioHandle GetHandle(Protogame.IAssetReference<AudioAsset> asset)
Parameters:
  • asset (Protogame.IAssetReference<AudioAsset>) –
public IAudioHandle Loop(Protogame.IAssetReference<AudioAsset> asset)
Parameters:
  • asset (Protogame.IAssetReference<AudioAsset>) –
public IAudioHandle Play(Protogame.IAssetReference<AudioAsset> asset)
Parameters:
  • asset (Protogame.IAssetReference<AudioAsset>) –