DefaultPhysicsWorldControlΒΆ
Warning
This documentation is for an implementation of a service. This class is not meant to be used directly; instead use the IPhysicsWorldControl service via dependency injection to access this functionality.
Information documented here may not be up to date.
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class
DefaultPhysicsWorldControl
: System.Object, IPhysicsWorldControl The default implementation of T:Protogame.IPhysicsWorldControl.
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Vector3
Gravity
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Jitter.Dynamics.MaterialCoefficientMixingType
MaterialCoefficientMixing
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System.Func<RigidBody, RigidBody, Boolean>
ConsiderAngularVelocityCallback
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System.Func<RigidBody, RigidBody, Single>
CalculateStaticFrictionCallback
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System.Func<RigidBody, RigidBody, Single>
CalculateDynamicFrictionCallback
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System.Func<RigidBody, RigidBody, Single>
CalculateRestitutionCallback
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bool
EnableSpeculativeContacts
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public void
SyncPendingChanges
()
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Vector3