SpriteFontContentWriter¶
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class
SpriteFontContentWriter
: Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentTypeWriter<SpriteFontContent> -
void
Write
(ContentWriter output, SpriteFontContent value) Parameters: - output (Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler.ContentWriter) –
- value (Microsoft.Xna.Framework.Content.Pipeline.Graphics.SpriteFontContent) –
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public string
GetRuntimeReader
(TargetPlatform targetPlatform) Gets the assembly qualified name of the runtime loader for this type.
Parameters: - targetPlatform (Microsoft.Xna.Framework.Content.Pipeline.TargetPlatform) – Name of the platform.
Returns: Name of the runtime loader.
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public string
GetRuntimeType
(TargetPlatform targetPlatform) Gets the assembly qualified name of the runtime target type. The runtime target type often matches the design time type, but may differ.
Parameters: - targetPlatform (Microsoft.Xna.Framework.Content.Pipeline.TargetPlatform) – The target platform.
Returns: The qualified name.
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bool
ShouldCompressContent
(TargetPlatform targetPlatform, System.Object value) Indicates whether a given type of content should be compressed.
Parameters: - targetPlatform (Microsoft.Xna.Framework.Content.Pipeline.TargetPlatform) – The target platform of the content build.
- value (System.Object) – The object about to be serialized, or null if a collection of objects is to be serialized.
Returns: true if the content of the requested type should be compressed; false otherwise.
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void