BoneWeight¶
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struct
BoneWeight
: System.ValueType Provides properties for managing a bone weight.
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readonly string
BoneName
Gets the name of the bone.
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readonly float
Weight
Gets the amount of bone influence, ranging from zero to one. The complete set of weights in a BoneWeightCollection should sum to one.
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void
set_Weight
(float value) Parameters: - value (float) –
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readonly string