ContentIdentityΒΆ

class ContentIdentity : System.Object

Provides properties describing the origin of the game asset, such as the original source file and creation tool. This information is used for error reporting, and by processors that need to determine from what directory the asset was originally loaded.

string FragmentIdentifier

Gets or sets the specific location of the content item within the larger source file.

string SourceFilename

Gets or sets the file name of the asset source.

string SourceTool

Gets or sets the creation tool of the asset.