CollisionDetectedHandler¶
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class
CollisionDetectedHandler
: System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable A delegate for collision detection.
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public void
Invoke
(RigidBody body1, RigidBody body2, JVector point1, JVector point2, JVector normal, float penetration) Parameters: - body1 (Jitter.Dynamics.RigidBody) –
- body2 (Jitter.Dynamics.RigidBody) –
- point1 (Jitter.LinearMath.JVector) –
- point2 (Jitter.LinearMath.JVector) –
- normal (Jitter.LinearMath.JVector) –
- penetration (float) –
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public System.IAsyncResult
BeginInvoke
(RigidBody body1, RigidBody body2, JVector point1, JVector point2, JVector normal, float penetration, System.AsyncCallback callback, System.Object object) Parameters: - body1 (Jitter.Dynamics.RigidBody) –
- body2 (Jitter.Dynamics.RigidBody) –
- point1 (Jitter.LinearMath.JVector) –
- point2 (Jitter.LinearMath.JVector) –
- normal (Jitter.LinearMath.JVector) –
- penetration (float) –
- callback (System.AsyncCallback) –
- object (System.Object) –
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public void
EndInvoke
(System.IAsyncResult result) Parameters: - result (System.IAsyncResult) –
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public void