ArbiterMap¶
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class
ArbiterMap
: System.Object, System.Collections.IEnumerable The ArbiterMap is a dictionary which stores all arbiters.
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readonly System.Collections.Generic.ValueCollection<ArbiterKey, Arbiter>
Arbiters
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public bool
LookUpArbiter
(RigidBody body1, RigidBody body2, ref Arbiter arbiter) Parameters: - body1 (Jitter.Dynamics.RigidBody) –
- body2 (Jitter.Dynamics.RigidBody) –
- (ref) arbiter (Jitter.Dynamics.Arbiter) –
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void
Add
(ArbiterKey key, Arbiter arbiter) Parameters: - key (Jitter.Dynamics.ArbiterKey) –
- arbiter (Jitter.Dynamics.Arbiter) –
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void
Clear
()
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void
Remove
(Arbiter arbiter) Parameters: - arbiter (Jitter.Dynamics.Arbiter) –
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public bool
ContainsArbiter
(RigidBody body1, RigidBody body2) Checks if an arbiter is within the arbiter map.
Parameters: - body1 (Jitter.Dynamics.RigidBody) – The first body.
- body2 (Jitter.Dynamics.RigidBody) – The second body.
Returns: Returns true if the arbiter could be found, otherwise false.
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public System.Collections.IEnumerator
GetEnumerator
()
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readonly System.Collections.Generic.ValueCollection<ArbiterKey, Arbiter>