ICaptureCopyPostProcessingRenderPassΒΆ

interface ICaptureCopyPostProcessingRenderPass : IRenderPass

A post-processing render pass which captures the current state of the render pipeline as a separate render target. This is more expensive than T:Protogame.ICaptureInlinePostProcessingRenderPass, but allows you to access the result at any time between the end of this render pass, and the begin of this render pass in the next frame.

readonly RenderTarget2D CapturedRenderTarget

The captured render target. This property is null before the first frame is rendered.