Protogame
latest

General Information

  • Frequently Asked Questions

Basic Walkthroughs

  • Creating your first game
  • Rendering textures
  • Add a player
  • Handling input

Engine APIs

  • Core: Architecture
  • Core: Services and APIs
  • Asset Management
  • Audio
  • Graphics
    • Render pipeline overview
    • Adding fixed render passes
    • Adding transient render passes
    • API Documentation
      • I2DBatchedLoadingScreenRenderPass
      • I2DBatchedRenderPass
      • I2DDirectRenderPass
      • I3DBatchedRenderPass
      • I3DDeferredRenderPass
      • I3DForwardRenderPass
      • I3DRenderPass
      • IBlurPostProcessingRenderPass
      • ICanvasRenderPass
      • ICaptureCopyPostProcessingRenderPass
      • ICaptureInlinePostProcessingRenderPass
      • ICustomPostProcessingRenderPass
      • IGraphicsBlit
      • IGraphicsFactory
      • IInterlacedBatchingDepthProvider
      • IInvertPostProcessingRenderPass
      • IRenderPass
      • IRenderPipeline
      • IRenderTargetBackBufferUtilities
  • Graphics: 2D Rendering
  • Graphics: 3D Rendering
  • Graphics: Caching
  • Events (Input)
  • Physics
  • Level Management
  • Command Framework
  • AI Framework
  • Particle Systems
  • Networking: Multiplayer
  • Networking: Dedicated Servers
  • Scripting and Modding
  • Hardware Sensors
  • UI Framework

Engine Utilities

  • Analytics Reporting
  • Performance Profiling
  • Compression Utilities
  • Primitive Collisions
  • Image Processing
  • 2D Platforming Utilities
  • Memory Pooling
  • Structure Utilities
  • Noise Generation
  • Math Utilities
  • Extension Methods

Third-Party APIs

  • MonoGame Framework
  • MonoGame Framework (Content Pipeline)

Other Documentation

  • Internal Implementations
Protogame
  • Docs »
  • Graphics »
  • API Documentation
  • Edit on GitHub

API DocumentationΒΆ

  • I2DBatchedLoadingScreenRenderPass
  • I2DBatchedRenderPass
  • I2DDirectRenderPass
  • I3DBatchedRenderPass
  • I3DDeferredRenderPass
  • I3DForwardRenderPass
  • I3DRenderPass
  • IBlurPostProcessingRenderPass
  • ICanvasRenderPass
  • ICaptureCopyPostProcessingRenderPass
  • ICaptureInlinePostProcessingRenderPass
  • ICustomPostProcessingRenderPass
  • IGraphicsBlit
  • IGraphicsFactory
  • IInterlacedBatchingDepthProvider
  • IInvertPostProcessingRenderPass
  • IRenderPass
  • IRenderPipeline
  • IRenderTargetBackBufferUtilities
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