I2DBatchedLoadingScreenRenderPassΒΆ
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interface
I2DBatchedLoadingScreenRenderPass
: IRenderPass, Protogame.IRenderPassWithViewport A render pass in which graphics rendering is configured for an orthographic view. When this render pass is active, the X and Y positions of entities map directly to the X and Y positions of the game window, with (0, 0) being located in the top-left.
During this render pass, all texture render calls are batched together with a T:Microsoft.Xna.Framework.Graphics.SpriteBatch, and flushed at the end of the render pass.
This is a seperate render pass to T:Protogame.I2DBatchedRenderPass to allow optimal rendering of basic loading screens.
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SpriteSortMode
TextureSortMode
Gets or sets the sorting mode for textures during batch rendering.
This value is used as the sorting mode for the underlying T:Microsoft.Xna.Framework.Graphics.SpriteBatch.
Value: The sorting mode to use when rendering textures.
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SpriteSortMode