I2DBatchedLoadingScreenRenderPassΒΆ

interface I2DBatchedLoadingScreenRenderPass : IRenderPass, Protogame.IRenderPassWithViewport

A render pass in which graphics rendering is configured for an orthographic view. When this render pass is active, the X and Y positions of entities map directly to the X and Y positions of the game window, with (0, 0) being located in the top-left.

During this render pass, all texture render calls are batched together with a T:Microsoft.Xna.Framework.Graphics.SpriteBatch, and flushed at the end of the render pass.

This is a seperate render pass to T:Protogame.I2DBatchedRenderPass to allow optimal rendering of basic loading screens.

SpriteSortMode TextureSortMode

Gets or sets the sorting mode for textures during batch rendering.

This value is used as the sorting mode for the underlying T:Microsoft.Xna.Framework.Graphics.SpriteBatch.

Value:The sorting mode to use when rendering textures.