IPhysicsEngine¶
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interface
IPhysicsEngine
Represents the physics engine in Protogame.
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void
Update
(IGameContext gameContext, IUpdateContext updateContext) Parameters: - gameContext (Protogame.IGameContext) –
- updateContext (Protogame.IUpdateContext) –
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void
Update
(Protogame.IServerContext serverContext, IUpdateContext updateContext) Parameters: - serverContext (Protogame.IServerContext) –
- updateContext (Protogame.IUpdateContext) –
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void
RegisterRigidBodyForHasMatrixInCurrentWorld
(RigidBody rigidBody, IHasTransform hasTransform, bool staticAndImmovable) Parameters: - rigidBody (Jitter.Dynamics.RigidBody) –
- hasTransform (Protogame.IHasTransform) –
- staticAndImmovable (bool) –
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void
UnregisterRigidBodyForHasMatrixInCurrentWorld
(RigidBody rigidBody, IHasTransform hasTransform) Parameters: - rigidBody (Jitter.Dynamics.RigidBody) –
- hasTransform (Protogame.IHasTransform) –
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void
DebugRender
(IGameContext gameContext, IRenderContext renderContext) Parameters: - gameContext (Protogame.IGameContext) –
- renderContext (Protogame.IRenderContext) –
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JitterWorld
GetInternalPhysicsWorld
()
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Protogame.PhysicsMetrics
GetPhysicsMetrics
()
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bool
Raycast
(Ray ray, Protogame.PhysicsRaycastCallback callback, ref RigidBody rigidBody, ref System.Object owner, ref Vector3 normal, ref float distance) Parameters: - ray (Microsoft.Xna.Framework.Ray) –
- callback (Protogame.PhysicsRaycastCallback) –
- (ref) rigidBody (Jitter.Dynamics.RigidBody) –
- (ref) owner (System.Object) –
- (ref) normal (Microsoft.Xna.Framework.Vector3) –
- (ref) distance (float) –
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void