Represents the current send state of a reliable message.
A list of fragments that are currently being sent. Each of the fragments is used to track whether or not it has been acknowledged by the remote client.
The current message that is being sent.
The ID of the message we are currently sending.
MarkFragmentIfPresent(System.Byte data, FragmentStatus newStatus)
- data (System.Byte) –
- newStatus (Protogame.FragmentStatus) –