MxReliabilityReceiveState¶
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class
MxReliabilityReceiveState: System.Object Represents the current receive state of a reliable message.
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readonly int
CurrentReceiveMessageID The ID of the message we are currently receiving; this binds packets to the original header so that in the case of duplicated sends we can’t get packets that aren’t associated with the given header.
Value: The current receive message id.
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readonly int
TotalFragments The total number of fragments that this message contains.
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public bool
IsComplete()
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public System.Byte[]
Reconstruct()
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public void
SetFragment(int currentIndex, Fragment fragment) Parameters: - currentIndex (int) –
- fragment (Protogame.Fragment) –
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readonly int