CollisionIsland¶
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class
CollisionIsland
: System.Object Holds a list of bodies which are in contact with each other.
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readonly Jitter.DataStructures.ReadOnlyHashset<RigidBody>
Bodies
Gets a read only list of T:Jitter.Dynamics.RigidBody which are in contact with each other.
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readonly Jitter.DataStructures.ReadOnlyHashset<Arbiter>
Arbiter
Gets a read only list of P:Jitter.Collision.CollisionIsland.Arbiter which are involved in this island.
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readonly Jitter.DataStructures.ReadOnlyHashset<Constraint>
Constraints
Gets a read only list of T:Jitter.Dynamics.Constraints.Constraint which are involved in this island.
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public bool
IsActive
() Whether the island is active or not.
Returns: Returns true if the island is active, otherwise false.
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public void
SetStatus
(bool active) Sets the status of every body in this island to active or inactive.
Parameters: - active (bool) –
- If true the island gets activated, if false it
- gets deactivated.
- active (bool) –
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void
ClearLists
()
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readonly Jitter.DataStructures.ReadOnlyHashset<RigidBody>