DefaultPhysicsWorldControlΒΆ

Warning

This documentation is for an implementation of a service. This class is not meant to be used directly; instead use the IPhysicsWorldControl service via dependency injection to access this functionality.

Information documented here may not be up to date.

class DefaultPhysicsWorldControl : System.Object, IPhysicsWorldControl

The default implementation of T:Protogame.IPhysicsWorldControl.

Vector3 Gravity
Jitter.Dynamics.MaterialCoefficientMixingType MaterialCoefficientMixing
System.Func<RigidBody, RigidBody, Boolean> ConsiderAngularVelocityCallback
System.Func<RigidBody, RigidBody, Single> CalculateStaticFrictionCallback
System.Func<RigidBody, RigidBody, Single> CalculateDynamicFrictionCallback
System.Func<RigidBody, RigidBody, Single> CalculateRestitutionCallback
bool EnableSpeculativeContacts
public void SyncPendingChanges()