DefaultTileset

Warning

This documentation is for an implementation of a service. This class is not meant to be used directly; instead use the ITileset service via dependency injection to access this functionality.

Information documented here may not be up to date.

class DefaultTileset : System.Object, ITileset, IEntity, IHasTransform

The default tileset.

IEntity Item
readonly Protogame.ITransform Transform
readonly Protogame.IFinalTransform FinalTransform
public void Render(IGameContext gameContext, IRenderContext renderContext)

The render.

Parameters:
  • gameContext (Protogame.IGameContext) – The game context.
  • renderContext (Protogame.IRenderContext) – The render context.
public void SetSize(Vector2 cellSize, Vector2 tilesetSize)

The set size.

Parameters:
  • cellSize (Microsoft.Xna.Framework.Vector2) – The cell size.
  • tilesetSize (Microsoft.Xna.Framework.Vector2) – The tileset size.
public void Update(IGameContext gameContext, IUpdateContext updateContext)

The update.

Parameters:
  • gameContext (Protogame.IGameContext) – The game context.
  • updateContext (Protogame.IUpdateContext) – The update context.