DefaultTileUtilities¶
Warning
This documentation is for an implementation of a service. This class is not meant to be used directly; instead use the Protogame.ITileUtilities service via dependency injection to access this functionality.
Information documented here may not be up to date.
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class
DefaultTileUtilities
: System.Object, Protogame.ITileUtilities The default implementation of T:Protogame.ITileUtilities.
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public void
InitializeTile
(Protogame.ITileEntity entity, string tilesetAssetName) Parameters: - entity (Protogame.ITileEntity) –
- tilesetAssetName (string) –
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public void
RenderTile
(Protogame.ITileEntity entity, IRenderContext renderContext) Parameters: - entity (Protogame.ITileEntity) –
- renderContext (Protogame.IRenderContext) –
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public void